Cast Shadow
Apply light that casts shadow.
Node Data | |
---|---|
![]() | |
Display name | |
Cast Shadow | |
Internal name | |
Node_Shadow_Cast | |
Inheritances | |
Node_Processor | |
Node_Shadow_Cast | |
Inputs | |
Node_Shadow_Cast | |
surface |
Background |
surface |
Solid |
vec2 |
Light Position |
float |
Soft Light Radius |
int |
Light Density |
enum |
Light Type |
color |
Ambient Color |
color |
Light Color |
float |
Light Radius |
bool |
Render Solid |
bool |
Use Bg Color |
float |
Bg Threshold |
float |
Light Intensity |
int |
Banding |
enum |
Attenuation |
int |
Ambient Occlusion |
float |
Ambient Occlusion Strength |
bool |
Active |
Outputs | |
Node_Shadow_Cast | |
surface |
Surface Out |
surface |
Light Mask |